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Rogue MoP Implementation #53
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Making solid headway here. All damage formulas should be updated and matching the current Beta implementations, with a notable exception in Crimson Tempest; currently it can trigger Relentless Strikes (+25e return on hit) for every single target, which seems like a bug but can be addressed if it sticks around. TODO still is largely UI: item sets, default APLs, as well as things that are dependent on core like raid debuffs. Default talent settings have been created and I've updated the poison dropdown for the new way those work as well. Heavily debating the implementation of Shuriken Toss. While it may have some level of usability, it competes with two massively powerful talents in MFD and Anticipation, and is only useful in situations where you're out of melee range from a target for a sustained period of time, but still within 30 yards. Modeling it would functionally require a custom APL/encounter setup that purposefully moves off of a target, which seems very counterintuitive for the purposes of a gear sim tool. |
…combo point generation; Fix Shadow Blades
…re 0.5 mod on damage formula
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We ready here |
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